Tuesday, 21 June 2016

Space Run Galaxy review from Passtech Games

Space Run Galaxy, PassTech Games, PC, £14.99, Website

At time of publishing, the game is available on Steam for £12.74.

This is the sequel to 2014's Space Run from one-man French studio, Pass Tech games. It has been described as a cross between a tower defence game and Space Invaders and I think that's a fairly accurate description.

The player works as a freight runner, partaking in various missions to carry goods from planet to planet for various employees. The ship is made up of hex nodes, with a central power core in the centre leaving the others free to carry cargo and build on equipment such as guns, shields and repair modules. 

These are purchased during each run using currency gained from shooting enemies and asteroids. Your initial amount of currency will only buy so much so the player needs to be tactical. Working your way through a level facing aliens, pirates and asteroids, the aim is to survive the run without losing your cargo (or your power core, which spells Game Over if destroyed)

Each run is similar to the game FTL but plays in realtime instead of being turn based. In between runs you can buy access to additional modules from local mechanics, trade materials that you obtain through runs and obtain different ships of various hex shapes that provide different builds.

It's also possible to have runs as a multiplayer experience though I've not yet tried this.

The game has some 30 achievements on Steam and ton of missions to go through. Space Run is a lot of fun and can be challenging even for the most seasoned tactician.

The basis for this review first appeared on the British Fantasy Society website

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